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Continuation of the OpenGL story with low-cost hardware acceleration entering the picture.

This post describes some of my early days at Microsoft as software developer on the OpenGL team.

The next chapter of my career at Microsoft and my involvement with DirectX.

A non-technology post descibing the experience of running a long-distance relay race with team members I had never met before.

A discussion of key factors to consider when contemplating the use of technology vendors.

This is the full text of the commencement address I gave to UVM's graduate college in spring '14.

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